- This is GD 2000, Game Design Principles
- I am Nat Tuck
- We’ll do attendance with Inkfish, later.
What’s this class?
- We’re going to look what games are and how to design them.
Who am I?
- I’m primarily a CS professor, my main thing is computer programming.
- I’m also kind of in to games. I opened a tabletop game store in 2001 and sold a bunch of of Magic: The Gathering cards and some Dungeons and Dragons books.
- For maximum nerd points, people even paid to play a live action role playing game that I was on the rules and plot team for.
Course Site, Syllabus
- https://homework.quest/
- Go through syllabus
Inkfish
- We’ll be using Inkfish for attendance and assignments.
- Let’s get everyone signed up and take attendance.
Github
- We’ll be using Github heavily for work.
- Git is a standard, open source version control tool that’s used commonly in industry.
- Github is a Microsoft service that’s also used commonly in industry.
- Go ahead and sign up for an account. Use your school email if you don’t have a reason to do something else.
First Game
We’re going to get together in teams of two and start working on our first game.
What game? A simple path following game.
You need:
- A piece of paper
- A pencil
- A path drawn on the piece of paper
- Spaces along the path
- Players start their tokens at the beginning of the path
- When they get to the end they win
- How do they move their tokens along the path?
- How is this game not super boring?
We’ll be working on this for the rest of the period and as homework due next week. Make the best path following game you can, and explain what choices you made and why.
Your goal for today is a cellphone picture of a piece of paper uploaded to Github with some notes.
Your goal for the homework due next week is whatever you think makes this most interesting. That could be well thought out rules really fancy game board art, both, or something else.